I should also mention I set all animations to loop, and they do work in the little preview before separating them from the imported model. I've also tried adding the custom locomotion layer into the model's Animator, Action layer, Gesture Layer, and Additive layer. I've tried setting the model I import the animations on as both humanoid and generic to no avail. Is there a certain way I need to set up the animations? For the animations I created, I animated the quadruped legs and left the humanoid armature in T-pose with no keyframes. I've made a new locomotion animator, have the animations in the correct slots, and have it in the correct layer. I'm using the current version of the SDK, and correct version of Unity. The problem is, the animations absolutely do not work when the rig is set to humanoid, and I have no clue why. However, I want to have the head still track, so I have a humanoid skeleton included in the armature for tracking. I'm currently working on a model that's a quadruped, and I have all the walk animations and such to have it move. I'm at my wits end and would really appreciate some help!
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