![]() Though their Linemen are the cheapest of all the Elf teams but they do have low armour, so you don’t want to get involved in a brawl. The bad news is the Blitzers and Catchers aren’t cheap and will get targeted. The Blitzers are also good and have a nice starting combination of skills which make them great at harassing the opposing ball carrier. They don’t suffer from the low strength that other players of their type have. The Catchers are also really good at getting interceptions if you place them well and this can help force the other team to play the ball where you would prefer. Their ability to catch a ball in heavy traffic makes the team very hard to defend against. ![]() They are by far the best Catcher in the game, being fast, average strength and starting with Nerves Of Steel. Their biggest feather in their cap is their Catchers. QTYĮlf teams are the cheapest of the four elven races that are available to play. ![]() Sporting facemasks and mohawks, they take to the pitch to relive the glory days they once played in. Those teams that have survived the fallout are not as rich as the High Elf teams nor as well equipped, but they sure know how to play the game. ![]() 2 Halflings, the Tree, 8 linemen, and 2 RRs comes to 720k TV which is just enough for Deeproot Strongbranch at a price of 280k.When the NAF collapsed, many Elven teams were left penniless. Widespread Guard on your strength players will be the main focus in development except for the Human blitzer which will probably act as your sweeper by getting tackle first since they are much faster compared to the rest of the team.Īs an aside, you could also try some humorous TV scumming on this team to treat them like a higher tier Halfling team. I don’t know if I’d even go above 2 RRs with this team as the dwarf players all have that loner tag. Then you take a halfling and 3 linemen to get 12 players and 2 RRs with 1k TV. My favorite build with them is to go with the Treeman and every positional except the Dwarf runner. The tree is also a noticeable improvement as a roadblock piece, and the Timmm-ber! skill will ensure they’re always on their feet acting as a roadblock. I actually like them better than Humans because despite giving up the mobility of the other 3 human blitzers you have a much better armored LoS whereas Human teams, even with AV9+, can sometimes crumble. OWA seems to play like a bashier, more heavily armored version of Humans. Old World Alliance StrengthsĬategories Blood Bowl 2020 Teams & Races Tags old world alliance This isn’t the first version of creating an Old World Alliance team but I’m hopeful that it doesn’t turn out to be as overpowered as previous iterations, though as they’ve avoided putting an Elf on the team we should be OK. ![]() The trouble with mixed teams is that they will often just alleviate the drawbacks of the single race versions that those players come from. Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team Mate, Timmm-ber!Īs long as there has been Blood Bowl there have been players who want to make mixed teams. QTYĪnimosity (Dwarf and Halfling), Pass, Sure HandsĪnimosity (Dwarf and Halfling), Catch, DodgeĪrm Bar, Brawler, Loner (3+), Thick Skullīlock, Dauntless, Frenzy, Loner (3+), Thick SkullĪnimosity (Dwarf and Human), Dodge, Right Stuff, Stuntyīone Head, Loner (4+), Mighty Blow (1+), Thick Skull, Throw Team Mate From Kislev in the cold north, to Estalia in the sweltering south, Humans build their homes, and to these flock Dwarfs, Halflings and more. The cities of the Old World are bustling metropoles, populated by all manner of different races. ![]()
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